The Medusa D&d 5e has two unique structures, Petrifying Look and Snake Hair. Petrifying Gaze. Abyssal Greater Basilisk Combat. Traits Petrifying Gaze: When a creature that can see the medusa's eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn't incapacitated and can see the creature. If the creature does so, it can't see the medusa until the start of its next turn. Petrifying Gaze: Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn.

The save DC for the abyssal greater basilisk’s petrifying gaze (DC 21) is adjusted for its … It must repeat the saving throw at the end of its next turn For example, the medusa's Petrifying Gaze: Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn.

I'm not sure if I'm alone in this, but I find the implementation of petrifying gaze in 5e pretty underwhelming. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. They are all valid mechanics in a fantasy game for fantasy creatures. Petrifying Gaze.

Medusa: the snake-haired quarry of Herakles Perseus, the horror with the petrifying gaze.In the fifth-edition Monster Manual, this unnatural being is explained as one who made an infernal bargain for immortality and beauty, then paid the price when the latter wore off but the former didn’t.There’s no satisfactory natural explanation for the medusa, so in this case, evolutionary …

If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated. The deadly power of a medusa commands respect, but in a nation of ogres, minotaurs, and harpies, the keen intellect of the medusa is often more useful than its petrifying gaze.

The petrification lasts until the creature is freed by the [[5e SRD:|Greater Restoration|greater restoration]] spell or other magic. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 12 Constitution saving throw if the basilisk isn't incapacitated.On a failed save, the creature magically begins to turn to stone and is restrained.It must repeat the saving throw at the end of its next turn. Effectively 360° The medusa's petrifying gaze (MM. On a failed save, the creature magically begins to …

petrifying gaze 5e